In Conjunction with the Millennium Falcon interior, I'm making the cockpit. The endgame plan is to use this in a VR Flight system.
All assets made in Maya, textured in Substance Painter and rendered in Arnold/Unreal Engine.
Unreal Engine test - Millennium Falcon VR
Textured assets imported to UE4 and used in VR with a flight rig. Orange Sky is alike to Bespin's iconic skies.